I have been working on my flying man. This is my concept art and my patrially finished sculpt.
This week i wil finish the facial sculpt and i wil hopefully get to add feathers to my wings.
Last week we did a retopo of a decimated head model. Below you wil find my work rendered with checker map and uv map, aswell as a uv template.
UV-map render:
Cehcker-map render:
There was a difference between the depth of my eye sockets and the original models. As you can see his transferred rather poorly during projection, and i wil do it differently next time.
I’ve recently been working on a man-made hardsurface project. As you probably understood i chose to make a staff. I didnt have the time to texturise or render it yet, but I will post the end essults as soon as its finished.
The full model. The staff itself wil be texturised to look like wood.
The bottle wil be looking like a gourd bottle.
Its also important to point out that the rope is a brush i got for free from http://www.badking.com.
Finally the hand protectors wil end up looking like they are time worn metal.
 This is my chest, completely unwrapped and flattened.
I applied a checker map to make sure there were no werid surfaces on my chest.
Chests in checker map look weird.
This is how my chest looked after i applied my chosen textures to it.Front and left side.
back view.
back and left side angle.